home *** CD-ROM | disk | FTP | other *** search
-
- > Hi, everyone.
-
- Hi there,
-
- > I tested this night the FWT.
-
- Ace.
-
- > It seems to become quiet usefull, to see textures & hear sounds.
-
- Ok...
-
- > But why aren't present _ALL_ the WAD's directory entrys?
- > In the DOOM1.WAD file I've got, there are about 1200 entrys.
- > They could be listed in ASCII-order (except for the 10 entrys for each
- > level).
-
- :)
-
- Sorry, but we have not had time to write docs yet.
-
- You simply move the cursor to a subdirectory element (TEXTURES1,TEXTURES2,
- PNAMES etc.) and hit return. This will present you with a new directory
- structure containing all the sub-entries.
-
- As for sorting, I'll speak to Dave - he might add some sorting options that
- are not present in NWT.
-
- > I 've got a strange color palette. Or maybe it's a choice?!?!
-
- Black, white, red & blue?
-
- It's supposed to look like that. Dave's choice.
-
- > And I had some problems of redraw just after textures visualisation.
- > I think it comes from the bug of the Xbios in the 4.02 TOS: even if
- > it hasn't been asked, the Xbios erases the screen after eatch resolution
- > changes. Arg!
-
- This might be the old NVDI screen clear problem (or lack of NVDI to be more
- precise) - I'll remind him about this.
-
- > As I'm in charge of the collision tests, I wanted to have a look
- > at the 'BLOCKMAP' entrys... couldn't. :-(
-
- Yes you can - just hit return on the level marker and you'll be presented with
- all the contained files! :)
-
- > These entrys were not in the DOOM.WAD directory shown in the UDS. I didn't
- > understand anything. Where can those f*cking bytes be found?
-
- Sorry, but I'm not with you on this one - you'll have to explain.
-
- > So I did a little prog that list _ALL_ entrys of a WAD. Yeah! They are
- > there... just sleeping between two ExMy entrys...
-
- Yes - but FWT structures it's directories to make things easier to find. NWT
- on the PC lists everything in the root and it's a pain in the bum. Surely this
- is better? I realise you didn't know about this, but see how you get on with it
- now you have these extra instructions.
-
- > Gost hunting has began. Beware your head, walls are hard.
- > To be continued...
-
- Cool!
-
- Doug.
-
-